This month I am tying to get back into the Blog-osphere! So my goal this month is too get 3-4 posts a week up ending the weekend with a new generator based on the posts that week.
Last time we started our look at Alchemy Labs by outlining some archaic tables, that really are kind of meaningless without some other backup tables and information. I mean really, “Gaining Knowledge of Physical World” as an experiment, using an “Outer Technique to affect Inner Transformation”, or “Separation” to affect “Observation” doesn’t mean much to us. Of course I’ll be working through these tables and make them a little more accessible to the common layperson (well, me actually).

We’ve gone over all the basics of vampires.
- We’ve talked about what they look like.
- Then we talked about the Weaknesses that a vampire might have.
- After that we discussed the powers that one might wield.
And now we want to wrap them up with a little a bow before we mix it up again and throw it into that magical thing called a generator which is going whip out unique vampires for your game. So today we are going to take a quick look at the source of vampirism, the society that has grown up around these immortals, and some ways for locals to keep them away.
Vampires with Weaknesses are boring. They’ve got to have some exciting powers to make them a challenge and to make them a decent villain in your game or campaign. So today we explore that. It should be noted that most vampire folklore and mythology still allows a vampire to have the same powers and skills that it had in life.
Continue reading Vampires and their Powers
We continue our detailed look into what we can do to tweak our Vampires so that players don’t always know what to expect from this vampire that you are going to throw at them. Today we look at the different types of weaknesses that a vampire can traditionally have.
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Inspired by Halloween, we present this set of tables building up to our Vampire: Generator this weekend. First we need a baseline of what our Vampire is going to look like. Are they going to be Modern Sexy Vamps, or are they going to be the demented creatures that hide from the light. And I swear to god if they start sparkling in the sunlight you might as well stab me in the heart instead.
First Up: Skin Tone.
Not all Vampires come Marbled skinned and pales, sometimes they need a little flair at the base. Here we decide what their base color is going to be.
Continue reading Vampires: The Look
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So the other day while riding through the mad twisting corridors of the blogosphere, I got pointed to the Random Wizard Tower Generator. And well, I fixated on one simple fact that just was a burr in my saddle. A room option of course is an Alchemy Lab, but we don’t know what is going on in the Lab!
Fear that fact! And We will have a set of tables coming out that will help us solve this problem. According to www.spiritalchemy.com there are 12 (well, 14) goals of alchemy:
| 1d12 | Experiment Goal |
|---|---|
| 1 | Elixir of Immortality |
| 2 | Philosopher’s Stone |
| 3 | Preservation/Transmission of Ancient Hermetic |
| 4 | Production of Healing Substances |
| 5 | Healing influence through relationships |
| 6 | Perfection of Nature |
| 7 | Production of Precious Metals |
| 8 | Transformation of Mineral Substances |
| 9 | Transformation of Plant Substances |
| 10 | Knowledge of Physical World |
| 11 | Knowledge of Inner Worlds |
| 12 | Perfection of Human Being |
Then by using one of the following 8 Outer Transformations:
| 1d8 | Transformation Method | Explanation |
|---|---|---|
| 1 | Skillful Application of Heat | Adding Heat |
| 2 | Calcination | process involves heating a substance in a crucible or over an open flame until it is reduced to ashes. |
| 3 | Dissolution | is the dissolving the ashes from Calcination in water. |
| 4 | Coagulation | is the precipitation or sublimation of the purified Ferment from Distillation. |
| 5 | Separation | is the isolation of the components of Dissolution by filtration and then discarding any ungenuine or unworthy material. |
| 6 | Mortification | a two-stepped process that begins with the Putrefaction of the hermaphroditic “child” from the Conjunction resulting in its death and resurrection to a new level of being. |
| 7 | Sublimation | is the process of transformation directly from the solid phase to the gaseous phase without passing through an intermediate liquid phase. |
| 8 | Conjuction | is the recombination of the saved elements from Separation into a new substance. |
We start to see what’s really happening in our lab. But don’t worry, our Experiment isn’t over year, we still need to choose which of the Inner Transformations we will be using:
| 1d6 | Transformation Method |
|---|---|
| 1 | Prayer |
| 2 | Patience |
| 3 | Observation |
| 4 | Rhythm and Timing |
| 5 | Meditation and Visualization |
| 6 | Spell Casting |
Then we need to figure out the which of the four methods we will be using to get this Experiment done!
| 1d4 | Transformation Method |
|---|---|
| 1 | Outer Technique to affect Inner Transformation |
| 2 | Inner Technique to affect Outer Transformation |
| 3 | Inner Work proven and fulfilled through Outer Manifestation |
| 4 | Outer Work proven and fulfilled through Inner Manifestation |
Of course there’s a lot more to Alchemical Experiments and we’ll return to those in a later episode.
P.S. – As a side note, I’m excited to announce that all of these tables are dynamic from our backend SQL Server which means they could change at any time! Hahaha! But what it really means is that it becomes immensely easier for me to write some entries about an idea, and then turn that idea later into a generator!
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Oars!
Oars.
The first thing that we need to do is figure out how many oars are needed to move the ship. Fortunately we talked about this WAAAY back at the beginning with these entries:
1,|ship_type =Barge|
_ |movement=oars| |move_type=1|
_ |cargo_room=5| |crew_size=120|
_ |num_oars=40| |num_sails=0|
_ |default_size= 3|
Continue reading TST: Row, Row, Row our Ship
During the A-Z challenge, which I seemed to fail at, when I hit ‘N’ really was a nice challenge for me to create a d20 Plot hook table for a different Lettered Profession. While Normally I prefer Utility Tables (Building things) instead of Fluff Tables, it was a fun exercise. So here’s the last one of the Fluff Tables that I had.
| 1d20 | Navigator Plot Hooks |
| 1 | Something funky is either up with the astrolabe or with the sky |
| 2 | Barnacles on the Boat! The ship is scheduled to go through an area where this is a problem! Fix it! |
| 3 | Has heard rumors of a lost Magical Compass that can do incredible things |
| 4 | Rats have infested the ships, and the port commissioner won’t allow them to land |
| 5 | Exploration! The Navigator has been commissioned to map unmapped areas! |
| 6 | Fishing Captains are looking for navigators to take tourists out |
| 7 | A Giant Octopus has been assaulting ships as they come close to the harbor |
| 8 | A hoard of Mermaidmen have been claiming a tax of any ship coming near the shore |
| 9 | Some Sea Mage has developed an Instant Storm Spell and can bottle it! This is bad news! |
| 10 | The Navigator can’t get a job any more because of rumors of all the crashed ships he’s been on/ |
| 11 | A Family of Navigators have developed a feud over new methods, they need peace. |
| 12 | Lightning has been spotted shooting from the WATER not from the SKY! |
| 13 | Massive Waves are radiating out from a central location, creating shipping hazards |
| 14 | New Current Charts have been developed a navigator who gets them will get a huge reputation boost |
| 15 | Opportunity! New land has been discovered. Navigators are in high demand! |
| 16 | Pirates are raiding ships and dragging Navigators off the ships alive, why? |
| 17 | Raiders have broken into the Navigators Guild and is trying to distribute the guilds secrets |
| 18 | Sirens have ended the journey of any ship with a half-elf aboard |
| 19 | The Kingdom is recruiting for the Treasure Fleet, it’s very prestigious |
| 20 | Vengeance must be handed out to the ship captain that left me stranded on an island |
Hey Folks, been a long time but here’s a present:
Ale Generator.
This nifty generator will name, and describe an ale for you semi-based on BCJP Guidelines.
You may notice some weird outliers, and the verbage is pretty sad, but hey, it’s decent enough for the first one, right? Hopefully this means you’ll start seeing a couple more posts around here.