This month I am tying to get back into the Blog-osphere! So my goal this month is too get 3-4 posts a week up ending the weekend with a new generator based on the posts that week.

Categories: Miscellaneous
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Last time we started our look at Alchemy Labs by outlining some archaic tables, that really are kind of meaningless without some other backup tables and information. I mean really, “Gaining Knowledge of Physical World” as an experiment, using an “Outer Technique to affect Inner Transformation”, or “Separation” to affect “Observation” doesn’t mean much to us. Of course I’ll be working through these tables and make them a little more accessible to the common layperson (well, me actually).

Continue reading Alchemy Lab: Ingredients


We’ve gone over all the basics of vampires.

And now we want to wrap them up with a little a bow before we mix it up again and throw it into that magical thing called a generator which is going whip out unique vampires for your game. So today we are going to take a quick look at the source of vampirism, the society that has grown up around these immortals, and some ways for locals to keep them away.

Continue reading Vampires: Societal Views

Vampires with Weaknesses are boring. They’ve got to have some exciting powers to make them a challenge and to make them a decent villain in your game or campaign. So today we explore that. It should be noted that most vampire folklore and mythology still allows a vampire to have the same powers and skills that it had in life.
Continue reading Vampires and their Powers

Categories: NPC,Undead

We continue our detailed look into what we can do to tweak our Vampires so that players don’t always know what to expect from this vampire that you are going to throw at them. Today we look at the different types of weaknesses that a vampire can traditionally have.

Continue reading Vampires: Weaknessi


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Inspired by Halloween, we present this set of tables building up to our Vampire: Generator this weekend. First we need a baseline of what our Vampire is going to look like. Are they going to be Modern Sexy Vamps, or are they going to be the demented creatures that hide from the light. And I swear to god if they start sparkling in the sunlight you might as well stab me in the heart instead.

First Up: Skin Tone.
Not all Vampires come Marbled skinned and pales, sometimes they need a little flair at the base. Here we decide what their base color is going to be.
Continue reading Vampires: The Look

Categories: NPC

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So the other day while riding through the mad twisting corridors of the blogosphere, I got pointed to the Random Wizard Tower Generator. And well, I fixated on one simple fact that just was a burr in my saddle. A room option of course is an Alchemy Lab, but we don’t know what is going on in the Lab!

Fear that fact! And We will have a set of tables coming out that will help us solve this problem. According to www.spiritalchemy.com there are 12 (well, 14) goals of alchemy:

1d12 Experiment Goal
1 Elixir of Immortality
2 Philosopher’s Stone
3 Preservation/Transmission of Ancient Hermetic
4 Production of Healing Substances
5 Healing influence through relationships
6 Perfection of Nature
7 Production of Precious Metals
8 Transformation of Mineral Substances
9 Transformation of Plant Substances
10 Knowledge of Physical World
11 Knowledge of Inner Worlds
12 Perfection of Human Being


Then by using one of the following 8 Outer Transformations:

1d8 Transformation MethodExplanation
1 Skillful Application of Heat Adding Heat
2 Calcination process involves heating a substance in a crucible or over an open flame until it is reduced to ashes.
3 Dissolution is the dissolving the ashes from Calcination in water.
4 Coagulation is the precipitation or sublimation of the purified Ferment from Distillation.
5 Separation is the isolation of the components of Dissolution by filtration and then discarding any ungenuine or unworthy material.
6 Mortification a two-stepped process that begins with the Putrefaction of the hermaphroditic “child” from the Conjunction resulting in its death and resurrection to a new level of being.
7 Sublimation is the process of transformation directly from the solid phase to the gaseous phase without passing through an intermediate liquid phase.
8 Conjuction is the recombination of the saved elements from Separation into a new substance.

We start to see what’s really happening in our lab. But don’t worry, our Experiment isn’t over year, we still need to choose which of the Inner Transformations we will be using:

1d6 Transformation Method
1 Prayer
2 Patience
3 Observation
4 Rhythm and Timing
5 Meditation and Visualization
6 Spell Casting

Then we need to figure out the which of the four methods we will be using to get this Experiment done!

1d4 Transformation Method
1 Outer Technique to affect Inner Transformation
2 Inner Technique to affect Outer Transformation
3 Inner Work proven and fulfilled through Outer Manifestation
4 Outer Work proven and fulfilled through Inner Manifestation

Of course there’s a lot more to Alchemical Experiments and we’ll return to those in a later episode.

P.S. – As a side note, I’m excited to announce that all of these tables are dynamic from our backend SQL Server which means they could change at any time! Hahaha! But what it really means is that it becomes immensely easier for me to write some entries about an idea, and then turn that idea later into a generator!


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Oars!

Well, unless we wanted to add in a steam element to the table, there really are only two ways for a ship to move, oars or sails. These are pretty simple entries in the ShipInfo.tab.

Oars.

The first thing that we need to do is figure out how many oars are needed to move the ship. Fortunately we talked about this WAAAY back at the beginning with these entries:


1,|ship_type =Barge|
_ |movement=oars| |move_type=1|
_ |cargo_room=5| |crew_size=120|
_ |num_oars=40| |num_sails=0|
_ |default_size= 3|

Continue reading TST: Row, Row, Row our Ship

During the A-Z challenge, which I seemed to fail at, when I hit ‘N’ really was a nice challenge for me to create a d20 Plot hook table for a different Lettered Profession.  While Normally I prefer Utility Tables (Building things) instead of Fluff Tables, it was a fun exercise.  So here’s the last one of the Fluff Tables that I had.

1d20 Navigator Plot Hooks
1 Something funky is either up with the astrolabe or with the sky
2 Barnacles on the Boat! The ship is scheduled to go through an area where this is a problem! Fix it!
3 Has heard rumors of a lost Magical Compass that can do incredible things
4 Rats have infested the ships, and the port commissioner won’t allow them to land
5 Exploration! The Navigator has been commissioned to map unmapped areas!
6 Fishing Captains are looking for navigators to take tourists out
7 A Giant Octopus has been assaulting ships as they come close to the harbor
8 A hoard of Mermaidmen have been claiming a tax of any ship coming near the shore
9 Some Sea Mage has developed an Instant Storm Spell and can bottle it! This is bad news!
10 The Navigator can’t get a job any more because of rumors of all the crashed ships he’s been on/
11 A Family of Navigators have developed a feud over new methods, they need peace.
12 Lightning has been spotted shooting from the WATER not from the SKY!
13 Massive Waves are radiating out from a central location, creating shipping hazards
14 New Current Charts have been developed a navigator who gets them will get a huge reputation boost
15 Opportunity! New land has been discovered. Navigators are in high demand!
16 Pirates are raiding ships and dragging Navigators off the ships alive, why?
17 Raiders have broken into the Navigators Guild and is trying to distribute the guilds secrets
18 Sirens have ended the journey of any ship with a half-elf aboard
19 The Kingdom is recruiting for the Treasure Fleet, it’s very prestigious
20 Vengeance must be handed out to the ship captain that left me stranded on an island

Hey Folks, been a long time but here’s a present:
Ale Generator.

This nifty generator will name, and describe an ale for you semi-based on BCJP Guidelines.
You may notice some weird outliers, and the verbage is pretty sad, but hey, it’s decent enough for the first one, right? Hopefully this means you’ll start seeing a couple more posts around here.

Categories: Code,Generators,Inns