1 – Random DM
2 – A Blog about Random Tables.
3 – for inspiration for your games.
4 – Random tables are a great way to enhance your game.
5 – They give you a chance to confuse the players.
6 – They give you a chance to inject excitement.
7 – They give you a chance to add some new content rapidly.
8 – The excitement of listening to those dice rattle and fall.
9 – The thrill of discovery and fun.
10 – Welcome aboard, the Random DM.
What is this exactly?
I may be old school (play 2nd edition DnD) but I love your tables and wonder what that part of the table means. Is it a 3/3.5/Path/4 thing? And if so, can you give me a short basic rundown of how it works?
Thanks,
B
B, are you referring to the Traps? It’s the only table with Crit Numbers. If so yes it’s a 3/3.5/Pathfinder thing. A weapon has a critical threat range. Which means on the number 19-20, or 20, it has the potential to critically damage the opponent. A second roll “Confirmation Roll” is required to see if it ‘hits’ If the second roll would hit you mutliply the damage dice by the amount x2/x3/x4. So a d6 weapon would do 2d6 and and 2d6 weapon would do 4d6, plus x2/x3/x4 any modifiers. Strength, Magical, Size, etc.
Hey, I’m trying to get in touch with you for an event coming up, but can’t find an email anywhere. Care to shoot me an email?
What Kind of event?
A blog carnival.
Are the table you use, quote examples from, etc. available to download anywhere…?
Also i am having a problem with TS. maybe you can point me towards a solution…
I have a table (or a series of tables) that returns items, coins, treasure, etc. Each thing returned as a value. Now i only want to return n items whose values add up to a specific total. here a snippet of the code i am working with:
:Start
1,%HValue%,250 – {While~%HValue%>0, [Packet]}
:Packet
1-3,A [table_a]
4-6,B [table_b]
:table_a
1,|HValue-1| {Dice~5d10} cp, {Dice~3d4} sp
2,|HValue-5| {Dice~2d6*10}, {Dice~4d8} sp, {Dice~1d4} gp
3,|HValue-10| {Dice~5d10*10} cp, {Dice~5d10} sp, {Dice~1d8} gp
4,|HValue-25| {Dice~2d4*100} cp, {Dice~3d6*10} sp, {Dice~4d4} gp
5,|HValue-50| {Dice~4d4*100} cp, {Dice~4d6*10} sp, {Dice~8d6} gp
:table_b
1,|HValue-10| [Gems.grade1gem]
2,|HValue-15| {Dice~2d6*10} cp, {Dice~4d8} sp, {Dice~1d4} gp, [Gems.grade1gem]
3,|HValue-25| {Dice~5d10} sp, {Dice~1d4} gp, [Gems.grade1gem], [Gems.grade1gem]
4,|HValue-50| [Gems.grade2gem]
when i run this, it appears as if the while loop isn’t behaving like i expect. Any suggestions?