Our Horse exercise continues as we develop our noble riding steed. First we began with the simple parts, examining the colors of horses and the types of horses that fit into our fantasy settings. Then we discovered that there were ways for us to continue to paint our horses and make them unique with some markings.
As we continue to dig into what goes into making a horse it’s a good time to remind you were this fits into your game and campaigns. The most obvious place is with the Paladin. So much time is spent on talking about their great companions, but no one has dared delve into the deep dark depths of horse culture. Or if you are playing some sort of Al-Qadim, or Arabian Knights, or Mongol’ish campaign. Horses are the corner-stone. And yet stats or templates are developed for them? It’s because, the Horse culture is fearsome, and scary. Well I have delved there, and hopefully I survive! But it’s become a quest of mine to boil down the multiple parts of the horse and present them to you.
So here we go, this table here is a ‘Conformation’ table. Here’s what we’ve learned about this part of our series: There is an IDEAL of Horse. But few specimens actually meet this Ideal. Let me more specific, there is an Ideal for each breed and an Ideal for each sport/hobby/job that horses take part in. So we compare our horse against Horse. What gives us so much pleasure in developing this series is that now we can create stat modifiers based on these ‘Conformations’ so that we can develop these noble beasts into their own unique stat block!
Continue reading Our Random Horse Conforms to Ideal!