The original pranksters. The Sidhe, the fey, fairies, whatever you want to call them have launched pranks against humanity for centuries long before the invention of April Fools day. From the brownies that make shoes, to will’o'wisps that take travelers on long journeys through the forest.
In honor of these creatures here’s a table to help you play them up a bit more.
(Noun) (Appearance) is going to give you, your: surly metallic skinned humanoid with bat wings.
(Location) (Purpose) is a good combination to give you a fey that lives in/near ovens that turns water into wine!
(Trigger) (Location) (Action) is your random encounter. Someone stealing wine in/near a birds nest could lead you to seeing a fey that is washing the clothes of a soon to be dead enemy.
| 1d10 | Noun | 3d4-2 | Appearance |
| 1 | evil | 1 | a halfman – half other creature |
| 2 | greedy | 2 | a metallic toned humanoid |
| 3 | surly | 3 | grotesquely malformed humanoid |
| 4 | drunk | 4 | a colored humanoid |
| 5 | happy | 5 | a (1d4 Appearance) with fairy wings |
| 6 | cheerful | 6 | a (1d4 Appearance) with bat wings |
| 7 | devious | 7 | a creature the size of another creature |
| 8 | serious | 8 | a creature with fairy wings |
| 9 | silly | 9 | a creature with bat wings |
| 10 | forlorn | 10 | a creature with the body part of a humanoid |
| 2d8-1 | Location | 2d8-1 | Trigger |
| 1 | side of a stream | 1 | falls asleep |
| 2 | under a bridge | 2 | someone is about to die |
| 3 | in/near an oven | 3 | someone is stealing wine |
| 4 | in/near a birds nest | 4 | unsoled shoes are left out |
| 5 | in/near piles of unshorn wool | 5 | chokes on food |
| 6 | in/near a pool of water | 6 | slips on ice |
| 7 | in/near the bedroom | 7 | is rained upon at dawn |
| 8 | in/near a treasure horde | 8 | falls on a path |
| 9 | in/near the stables | 9 | pickled foodstuffs are left out |
| 10 | in/near shoes | 10 | full moon |
| 11 | abandoned rabbit holes | 11 | solar eclipse |
| 12 | in/near the refuse pit | 12 | someone laughs at an inopportune time |
| 13 | in/near blackberry bushes | 13 | a sword is drawn |
| 14 | in/near cool dank dark places | 14 | a song is sung or an instrument is played |
| 15 | in/near top hats | 15 | casts a spell |
| 2d8-1 | Action | 1d10 | Purpose |
| 1 | crawls down the throat and feeds off their last meal leaving them hungry | 1 | washes the clothes of the soon to be deceased |
| 2 | unties shoelaces | 2 | escort the dead to the afterlife |
| 3 | tinkles like the ringing of a silver bell | 3 | protect valuables |
| 4 | remove the metal shoes off of creatures | 4 | pester children |
| 5 | knowingly dispenses bad advice | 5 | protect similarly aligned individuals |
| 6 | follows around and sings sea chanties | 6 | stack coins |
| 7 | sprinkles perfume on enemies | 7 | soles or resoles shoes |
| 8 | cries like a newborn baby | 8 | turns water into wine |
| 9 | changes the color of trespassers clothing | 9 | grooms animals |
| 10 | turns metal into wood | 10 | tailor clothes |
| 11 | leaves a path of bread into the wilderness | ||
| 12 | sings lullabies to entice trespassers to sleep | ||
| 13 | tickles anyone with a drawn weapon | ||
| 14 | causes a rain cloud to rain upon trespassers | ||
| 15 | makes trespassers sneeze continuously |