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<channel>
	<title>The Random Dm</title>
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	<link>http://www.therandomdm.com</link>
	<description>If a d20 falls, and no-one see&#039;s it, does it succeed?</description>
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		<item>
		<title>Alchemy Lab: Ingredients</title>
		<link>http://www.therandomdm.com/alchemy-lab-ingredients/</link>
		<comments>http://www.therandomdm.com/alchemy-lab-ingredients/#comments</comments>
		<pubDate>Tue, 06 Nov 2012 14:16:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Class Related]]></category>
		<category><![CDATA[Wizard]]></category>
		<category><![CDATA[Alchemy]]></category>
		<category><![CDATA[Alchemy Chemicals]]></category>
		<category><![CDATA[Alchemy Techniques]]></category>
		<category><![CDATA[Body Parts]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Ingredients]]></category>
		<category><![CDATA[Random Tables]]></category>

		<guid isPermaLink="false">http://www.therandomdm.com/?p=923</guid>
		<description><![CDATA[Last time we started our look at Alchemy Labs by outlining some archaic tables, that really are kind of meaningless without some other backup tables and information. I mean really, &#8220;Gaining Knowledge of Physical World&#8221; as an experiment, using an &#8220;Outer Technique to affect Inner Transformation&#8221;, or &#8220;Separation&#8221; to affect &#8220;Observation&#8221; doesn&#8217;t mean much to us. Of course I&#8217;ll be working through these tables and make them a little more accessible to the common layperson [...]]]></description>
			<content:encoded><![CDATA[<p>Last time we started our look at <a href="http://www.therandomdm.com/alchemy-experiment-types/" title="Alchemy: Experiment Types">Alchemy Labs by outlining some archaic tables</a>, that really are kind of meaningless without some other backup tables and information.  I mean really, &#8220;Gaining Knowledge of Physical World&#8221; as an experiment, using an &#8220;Outer Technique to affect Inner Transformation&#8221;, or &#8220;Separation&#8221; to affect &#8220;Observation&#8221; doesn&#8217;t mean much to us.  Of course I&#8217;ll be working through these tables and make them a little more accessible to the common layperson (well, me actually).  </p>
<p><span id="more-923"></span></p>
<p>This time we are going to be looking at some of the ingredients that might be found in an Alchemy Labs.  Of course we need to have the classic table that can be even used for your crazy Halloween witch who is mixing all kinds of nasty brews:</p>
<table alignment="center" width="100%">
<tr>
<td>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d10</th>
<p></font><TH style="color:#ffffff;">Body Parts</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Canine</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Tongue</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Eye</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Nail</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Liver</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Heart</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Fat</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Blood</td>
</tr>
<tr>
<td height="13" align="center">9</td>
<td align="left">Sweat</td>
</tr>
<tr>
<td height="13" align="center">10</td>
<td align="left">Gizzard</td>
</tr>
</tbody>
</table>
</td>
<td style="vertical-align:middle; text-align:left;">
  <B>OF A&#8230;.</B>
</td>
<td>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white"><TH style="color:#ffffff;">1d10</TH><TH style="color:#ffffff;">Animal</TH></font></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Deer</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Horse</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Lamb</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Weasel</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Yak</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Rhinoceros</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Dog</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Hyena</td>
</tr>
<tr>
<td height="13" align="center">9</td>
<td align="left">Panther</td>
</tr>
<tr>
<td height="13" align="center">10</td>
<td align="left">Cow</td>
</tr>
</tbody>
</table>
</td>
</tr>
</table>
<p>Then after those nasty little bits and pieces that can be found, we have some classical chemical compounds.  This table is a list of the &#8220;Alchemical Names&#8221; matched with their &#8220;Chemical Compound&#8221; so that if your group or yourself want to know a little bit more about the chemical then it is here:</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white"><TH style="color:#ffffff;">1d20</TH><TH style="color:#ffffff;">Chemicals</TH></font></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Copper Glance</td>
<td align="left">Copper Sulfide</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Cinnabar</td>
<td align="left">refers to several substances, among them: mercury(II) sulfide (HgS), or native vermilion (the common ore of mercury).</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Corrosive Sublimate</td>
<td align="left">mercuric chloride, formed by subliming mercury, calcined green vitriol, common salt and nitre.</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Chrome Green</td>
<td align="left">chromic oxide and cobalt oxide.</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Caustic Soda</td>
<td align="left">sodium hydroxide, formed by adding lime to natron.</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Plumbago</td>
<td align="left">Graphite</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Stibnite</td>
<td align="left">antimony or antimony trisulfide, ore of antimony.</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Aqua Tofani</td>
<td align="left">Arsenic Trioxide</td>
</tr>
<tr>
<td height="13" align="center">9</td>
<td align="left">Sweet Vitriol</td>
<td align="left">Diethyl Ether</td>
</tr>
<tr>
<td height="13" align="center">10</td>
<td align="left">Saltpetre</td>
<td align="left">potassium nitrate, typically mined from covered dungheaps.</td>
</tr>
<tr>
<td height="13" align="center">11</td>
<td align="left">Spiritus Fumans</td>
<td align="left">stannic chloride, formed by distilling tin with corrosive sublimate.</td>
</tr>
<tr>
<td height="13" align="center">12</td>
<td align="left">Nitrum Flammans</td>
<td align="left">Ammonium Nitrate</td>
</tr>
<tr>
<td height="13" align="center">13</td>
<td align="left">Venetian White</td>
<td align="left">formed from equal parts of white lead and barium sulfate.</td>
</tr>
<tr>
<td height="13" align="center">14</td>
<td align="left">Cuprite</td>
<td align="left">Copper Oxide Ore</td>
</tr>
<tr>
<td height="13" align="center">15</td>
<td align="left">Cassel Yellow</td>
<td align="left">oxychloride of lead, formed by heating litharge with sal ammoniac.</td>
</tr>
<tr>
<td height="13" align="center">16</td>
<td align="left">Horn Quicksilver</td>
<td align="left">mercury(I) chloride, a very poisonous purgative formed by subliming a mixture of mercuric chloride and metallic mercury, triturated in a mortar and heated in an iron pot. The crust formed on the lid was ground to powder and boiled with water to remove the calomel.</td>
</tr>
<tr>
<td height="13" align="center">17</td>
<td align="left">Horn Silver</td>
<td align="left">a weathered form of chlorargyrite, an ore of silver chloride.</td>
</tr>
<tr>
<td height="13" align="center">18</td>
<td align="left">Salt of Hatshorn</td>
<td align="left">ammonium carbonate formed by distilling bones and horns.</td>
</tr>
<tr>
<td height="13" align="center">19</td>
<td align="left">Aqua Ragia</td>
<td align="left">Turpentine</td>
</tr>
<tr>
<td height="13" align="center">20</td>
<td align="left">Aqua Vitae</td>
<td align="left">Ethanol</td>
</tr>
</tbody>
</table>
<p>So we&#8217;ve got Animals, Chemicals, and now we are going to needs some Plants to round out our ingredients needed for the lab.</p>
<table>
<tr>
<td>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d6</th>
<p></font><TH style="color:#ffffff;">Extraction Method</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Expression </td>
<td align="left">when the oil is very plentiful and easily obtained, as in lemon peel. </td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Distillation</td>
<td align="left">is used with maceration, but in many cases, it requires expert chemical knowledge and the erection of costly stills. </td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Steeping</td>
<td align="left">is generally accomplished by steeping in alcohol, as vanilla beans.</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Macerated</td>
<td align="left">is used to create smaller bits of the whole, as in making peppermint extract, etc. </td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Anion</td>
<td align="left">Anion exchange sorbents are derivatized with positively charged functional groups that interact and retain negatively charged anions, such as acids</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Cation</td>
<td align="left">Cation exchange sorbents are derivatized with functional groups that interact and retain positively charged cations, such as bases.</td>
</tr>
</tbody>
</table>
</td>
<td style="vertical-align:middle; text-align:left;">
  <B>OF&#8230;.</B>
</td>
<td>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white"><TH style="color:#ffffff;">1d12</TH><TH style="color:#ffffff;">AleFruit</TH></font></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Cantaloupe</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Coconut</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Cranberry</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Currant</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Acai</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Fruit</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Blackberry</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Apricot</td>
</tr>
<tr>
<td height="13" align="center">9</td>
<td align="left">Coffee</td>
</tr>
<tr>
<td height="13" align="center">10</td>
<td align="left">Guarana</td>
</tr>
<tr>
<td height="13" align="center">11</td>
<td align="left">Kiwi</td>
</tr>
<tr>
<td height="13" align="center">12</td>
<td align="left">Cherry</td>
</tr>
</tbody>
</table>
</td>
</tr>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Vampires: Societal Views</title>
		<link>http://www.therandomdm.com/vampires-societal-views/</link>
		<comments>http://www.therandomdm.com/vampires-societal-views/#comments</comments>
		<pubDate>Mon, 05 Nov 2012 16:14:27 +0000</pubDate>
		<dc:creator>RandomDM</dc:creator>
				<category><![CDATA[Encounters]]></category>
		<category><![CDATA[Undead]]></category>
		<category><![CDATA[Apotropaic Items]]></category>
		<category><![CDATA[Society]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Vampires]]></category>

		<guid isPermaLink="false">http://www.therandomdm.com/?p=998</guid>
		<description><![CDATA[We&#8217;ve gone over all the basics of vampires. We&#8217;ve talked about what they look like. Then we talked about the Weaknesses that a vampire might have. After that we discussed the powers that one might wield. And now we want to wrap them up with a little a bow before we mix it up again and throw it into that magical thing called a generator which is going whip out unique vampires for your game. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://upload.wikimedia.org/wikipedia/commons/8/80/Carmilla.jpg"><img alt="" src="http://upload.wikimedia.org/wikipedia/commons/8/80/Carmilla.jpg" title="Carmilla" class="alignright" width="300" height="200" /></a><br />
We&#8217;ve gone over all the basics of vampires.  </p>
<ul>
<li><a href="http://www.therandomdm.com/vampires-the-look/" title="Vampires: The Look">We&#8217;ve talked about what they look like.</a></li>
<li><a href="http://www.therandomdm.com/vampires-weaknessi/" title="Vampires: Weaknessi">Then we talked about the Weaknesses that a vampire might have.</a></li>
<li><a href="http://www.therandomdm.com/vampires-and-their-powers/" title="Vampires and their Powers">After that we discussed the powers that one might wield.</a> </li>
</ul>
<p>And now we want to wrap them up with a little a bow before we mix it up again and throw it into that magical thing called a generator which is going whip out unique vampires for your game.  So today we are going to take a quick look at the source of vampirism, the society that has grown up around these immortals, and some ways for locals to keep them away.</p>
<p><span id="more-998"></span></p>
<p><strong>Source</strong><br />
When developing a new vampire villain it is important to know how it became a vampire.&nbsp; This will help us determine the culture, and the spread of the disease.</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d6</th>
<p></font><TH style="color:#ffffff;">Spread or Source of Vampirism</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Through Bite</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Via Transfusion</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Virus</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Consumption of Vampire Blood</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Necromancy</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Reproduction</td>
</tr>
</tbody>
</table>
<p><strong>Society</strong><br />
Once we know how the vampire has become infected we want to know how they live in the world.&nbsp; Or their organizational status.&nbsp; Are vampire lonely creatures that maurade through the countryside or are the social creatures with complex hierarchies.</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d6</th>
<p></font><TH style="color:#ffffff;">Societal Organization</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">One Male and Harem</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Vampire Grand Council</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Hunting Packs</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Houses</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Territorial Fiefdoms</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Hives led by Queen</td>
</tr>
</tbody>
</table>
<p><strong>Apotropaic Items</strong><br />
We&#8217;ve already discovered how to defeat the vampires, and we know all about their society and how they have come to be.  But what do the common people believe is going to keep them away from their own necks?  Well here&#8217;s a quick little table to help give us some answers.</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d8</th>
<p></font><TH style="color:#ffffff;">Vampire Wards</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Wild Rose</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Hawthorn Plant</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Sprinkling Mustard Seed on the Rood</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Holy Symbol</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Blessed Water</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Consecrated Ground</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Running Water</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Mirrors</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Vampires and their Powers</title>
		<link>http://www.therandomdm.com/vampires-and-their-powers/</link>
		<comments>http://www.therandomdm.com/vampires-and-their-powers/#comments</comments>
		<pubDate>Sun, 04 Nov 2012 07:02:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[NPC]]></category>
		<category><![CDATA[Undead]]></category>
		<category><![CDATA[B]]></category>
		<category><![CDATA[Powers]]></category>
		<category><![CDATA[Shapeshifting]]></category>
		<category><![CDATA[Vampires]]></category>

		<guid isPermaLink="false">http://www.therandomdm.com/?p=977</guid>
		<description><![CDATA[Vampires with Weaknesses are boring. They&#8217;ve got to have some exciting powers to make them a challenge and to make them a decent villain in your game or campaign. So today we explore that. It should be noted that most vampire folklore and mythology still allows a vampire to have the same powers and skills that it had in life. Special Powers In any good vampire story the vampire is a challenge to battle, they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.therandomdm.com/?p=971" title="Vampires: Weaknessi">Vampires with Weaknesses </a>are boring.  They&#8217;ve got to have some exciting powers to make them a challenge and to make them a decent villain in your game or campaign.  So today we explore that.  It should be noted that most vampire folklore and mythology still allows a vampire to have the same powers and skills that it had in life.<br />
<span id="more-977"></span></p>
<p><strong>Special Powers</strong><br />
In any good vampire story the vampire is a challenge to battle, they seem human-like but are superhuman because of their history and background.  What superpower are we going to roll for our vampire?</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d8</th>
<p></font><TH style="color:#ffffff;">Powers</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Enhanced Strength</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Enhanced Sense of Smell</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Enhanced Speed</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Enchanced Eyesight</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Flight</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Regenitive Abilities</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Heat/Night Vision</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Enhanced Jumping Ability</td>
</tr>
</tbody>
</table>
<p><strong>Psychic Powers</strong><br />
The mind of a vampire is generally pretty powerful and much more active than a human.  They have had many years of unlife to develop the powers of their brain.  Who knows what awesome powers they can harness?</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d10</th>
<p></font><TH style="color:#ffffff;">Psychic Powers</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Memory Erasure</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Charming</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Compulsion of Living</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Compulsion of Undead</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Hypnosis</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Animate Objects</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Telepathy</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Clairvoyance</td>
</tr>
<tr>
<td height="13" align="center">9</td>
<td align="left">Psychokinesis</td>
</tr>
<tr>
<td height="13" align="center">10</td>
<td align="left">Precognition</td>
</tr>
</tbody>
</table>
<p><strong>Shape Shifting Ability</strong><br />
Since Dracula himself vampires have had the ability to change their shape.  The shape that a vampire can assume adds a certain amount of flair and characteristics to their personality.</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d4</th>
<p></font><TH style="color:#ffffff;">Shapeshifting Forms</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Fog/Mist</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Wolf</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Bat</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Bat Swarm</td>
</tr>
</tbody>
</table>
<p><strong>Extraordinary Powers</strong><br />
Beyond our three major categories, there are a some other powers that can make a clan or individual vampire unique in your setting.  This can set them apart from everyone else.</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d12</th>
<p></font><TH style="color:#ffffff;">Other Available Powers</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Control of Nocturnal Animals</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Wall Climbing</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Enchanced Memory</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Psychic Connection to Maker/Progeny</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Control Fire</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Control Water</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Control Wind</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Dream Manipulation</td>
</tr>
<tr>
<td height="13" align="center">9</td>
<td align="left">Can Shadow Jump</td>
</tr>
<tr>
<td height="13" align="center">10</td>
<td align="left">Possession</td>
</tr>
<tr>
<td height="13" align="center">11</td>
<td align="left">Memory Capture while drinking blood</td>
</tr>
<tr>
<td height="13" align="center">12</td>
<td align="left">Ability to become invisibility</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Vampires: Weaknessi</title>
		<link>http://www.therandomdm.com/vampires-weaknessi/</link>
		<comments>http://www.therandomdm.com/vampires-weaknessi/#comments</comments>
		<pubDate>Fri, 02 Nov 2012 15:19:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Encounters]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[Undead]]></category>
		<category><![CDATA[Generators]]></category>
		<category><![CDATA[Vampires]]></category>
		<category><![CDATA[Weakness]]></category>

		<guid isPermaLink="false">http://www.therandomdm.com/?p=971</guid>
		<description><![CDATA[We continue our detailed look into what we can do to tweak our Vampires so that players don&#8217;t always know what to expect from this vampire that you are going to throw at them. Today we look at the different types of weaknesses that a vampire can traditionally have. First Up: Stakes! Let&#8217;s figure out whether it is worthwhile to stab our enemy vampire with a stake. That&#8217;s the cornerstone to the vampire myth. Of [...]]]></description>
			<content:encoded><![CDATA[<p>We continue our detailed look into what we can do to tweak our Vampires so that players don&#8217;t always know what to expect from this vampire that you are going to throw at them.  Today we look at the different types of weaknesses that a vampire can traditionally have.</p>
<p><span id="more-971"></span></p>
<p><a href="http://www.therandomdm.com/wp-content/uploads/2012/11/dracula.jpeg"><img src="http://www.therandomdm.com/wp-content/uploads/2012/11/dracula-237x300.jpeg" alt="" title="dracula" width="237" height="300" class="alignright size-medium wp-image-972" /></a><br />
<strong>First Up:  Stakes!</strong><br />
Let&#8217;s figure out whether it is worthwhile to stab our enemy vampire with a stake.  That&#8217;s the cornerstone to the vampire myth.  Of course, this should only be used when the vampire has already been vanquished and they are trying to finish it off:</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d4</th>
<p></font><TH style="color:#ffffff;">What a Stake Does</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Nothing</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Destroy/Fatal</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Immobilize</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Paralyize</td>
</tr>
</tbody>
</table>
<p><strong>Second Up:  Stake Materials</strong><br />
Not every stake is or should be effective.  If you want a little bit more flair or more flavor or background source material about vampires well, having the stakes be made of a certain type of material is a good idea:</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d4</th>
<p></font><TH style="color:#ffffff;">Type of Material</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Ash</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Hawthorn</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Oak</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Silver</td>
</tr>
</tbody>
</table>
<p><strong>Thirdly: Sunlight</strong><br />
The Daywalker was immune to the sun and therefore able to wreck more havoc.  If you want a cult that is a little different here are some options to tweak their powers against the sun.  </p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d6</th>
<p></font><TH style="color:#ffffff;">Sunlight</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">No Affect</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Avoids Sunlight</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Causes them to Sparkle</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Fatal</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Weakens</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Radiation Burns</td>
</tr>
</tbody>
</table>
<p><strong>Fourth: Other Destruction Methods</strong><br />
How are we going to kill the vampire other than stake through the heart?  Well here are a couple of different ways for us to kill those vampires.  </p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d6</th>
<p></font><TH style="color:#ffffff;">Fatal Weakness</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Decapitation</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Drowning</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Fire</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Silver</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Garlic</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Holy Symbol</td>
</tr>
</tbody>
</table>
<p><strong>Fifth: Body Destruction</strong><br />
We all know that vampires regenerate unless the body is destroyed.  So we can get rid of the body and the problem of this undead creature, we need a solution.  Here they are:</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d4</th>
<p></font><TH style="color:#ffffff;">Other Destruction Methods</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Heart Extraction</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Werewolf Bite</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Parent Dies</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Exsanguination</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Vampires: The Look</title>
		<link>http://www.therandomdm.com/vampires-the-look/</link>
		<comments>http://www.therandomdm.com/vampires-the-look/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 14:30:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[NPC]]></category>
		<category><![CDATA[Attractiveness]]></category>
		<category><![CDATA[Fangs]]></category>
		<category><![CDATA[Skin Tone]]></category>
		<category><![CDATA[Vampires]]></category>

		<guid isPermaLink="false">http://www.therandomdm.com/?p=959</guid>
		<description><![CDATA[Inspired by Halloween, we present this set of tables building up to our Vampire: Generator this weekend. First we need a baseline of what our Vampire is going to look like. Are they going to be Modern Sexy Vamps, or are they going to be the demented creatures that hide from the light. And I swear to god if they start sparkling in the sunlight you might as well stab me in the heart instead. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.therandomdm.com/wp-content/uploads/2012/10/Dracula-2000-Valerie-Sharpe-8.jpg"><img src="http://www.therandomdm.com/wp-content/uploads/2012/10/Dracula-2000-Valerie-Sharpe-8-300x128.jpg" alt="" title="Dracula-2000-Valerie-Sharpe-8" width="300" height="128" class="alignright size-medium wp-image-962" /></a>Inspired by Halloween, we present this set of tables building up to our Vampire: Generator this weekend. First we need a baseline of what our Vampire is going to look like.  Are they going to be Modern Sexy Vamps, or are they going to be the demented creatures that hide from the light.  And I swear to god if they start sparkling in the sunlight you might as well stab me in the heart instead.</p>
<p>First Up: Skin Tone.<br />
Not all Vampires come Marbled skinned and pales, sometimes they need a little flair at the base.  Here we decide what their base color is going to be.<br />
<span id="more-959"></span></p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d12</th>
<p></font><TH style="color:#ffffff;">Skin Color</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Pale</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">White and Bloodless</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Ordinary</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Tanned</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Lavender</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Marble Like</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Furry</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Green Tinge</td>
</tr>
<tr>
<td height="13" align="center">9</td>
<td align="left">Sparkles in Daylight</td>
</tr>
<tr>
<td height="13" align="center">10</td>
<td align="left">Gray</td>
</tr>
<tr>
<td height="13" align="center">11</td>
<td align="left">Dark</td>
</tr>
<tr>
<td height="13" align="center">12</td>
<td align="left">Colored Markings</td>
</tr>
</tbody>
</table>
<p>Second Up: Fang Features.<br />
Vampires are notorious for biting, and sucking the blood out of their victims, but mythos&#8217; cannot agree on the best way for them to do so.  Single Sharp Canines?  Cat Like Tongue for lapping it up?  Retractable fangs?  Now we know.</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d6</th>
<p></font><TH style="color:#ffffff;">Fang Features</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Fangs</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">No Fangs</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Retractable Fangs</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Fangs that grow with age</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">All teeth are sharp</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Sharp fangs, serrated teeth, coated in venom</td>
</tr>
</tbody>
</table>
<p>Third Up: Attractiveness.<br />
Of course the original Dracula wasn&#8217;t a Gothy-Hottie, but we can thank Ann Rice for her depiction of these gorgeous vampires.</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d12</th>
<p></font><TH style="color:#ffffff;">Attractiveness Descriptors</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Hideous</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Hypnotizing Eyes</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Unearthly Beauty</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Hypnotically Beautiful</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Hideous</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Ordinary</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Predatory Look</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Alluring</td>
</tr>
<tr>
<td height="13" align="center">9</td>
<td align="left">Grotesque</td>
</tr>
<tr>
<td height="13" align="center">10</td>
<td align="left">Hungery</td>
</tr>
<tr>
<td height="13" align="center">11</td>
<td align="left">Corpse Like</td>
</tr>
<tr>
<td height="13" align="center">12</td>
<td align="left">Deformed</td>
</tr>
</tbody>
</table>
<p>And Finally, what good is knowing what a vampire looks like, if we don&#8217;t know if he can see himself?</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d6</th>
<p></font><TH style="color:#ffffff;">Mirror Reflection</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Yes</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">No</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Shows True Self</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Reflection fades with age</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Looking into a mirror captures the vampires s</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Distorted</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>November: NaNoWriMo Goals</title>
		<link>http://www.therandomdm.com/november-nanowrimo-goals/</link>
		<comments>http://www.therandomdm.com/november-nanowrimo-goals/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 05:26:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[NaNoWriMo]]></category>

		<guid isPermaLink="false">http://www.therandomdm.com/?p=967</guid>
		<description><![CDATA[This month I am tying to get back into the Blog-osphere! So my goal this month is too get 3-4 posts a week up ending the weekend with a new generator based on the posts that week.]]></description>
			<content:encoded><![CDATA[<p>This month I am tying to get back into the Blog-osphere!  So my goal this month is too get 3-4 posts a week up ending the weekend with a new generator based on the posts that week.  </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Alchemy: Experiment Types</title>
		<link>http://www.therandomdm.com/alchemy-experiment-types/</link>
		<comments>http://www.therandomdm.com/alchemy-experiment-types/#comments</comments>
		<pubDate>Wed, 08 Aug 2012 14:30:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Class Related]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Wizard]]></category>
		<category><![CDATA[Alchemy]]></category>
		<category><![CDATA[Labratory]]></category>

		<guid isPermaLink="false">http://www.therandomdm.com/?p=908</guid>
		<description><![CDATA[So the other day while riding through the mad twisting corridors of the blogosphere, I got pointed to the Random Wizard Tower Generator. And well, I fixated on one simple fact that just was a burr in my saddle. A room option of course is an Alchemy Lab, but we don&#8217;t know what is going on in the Lab! Fear that fact! And We will have a set of tables coming out that will help [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/File:Zosimosapparat.jpg#filelinks"><img alt="" src="http://upload.wikimedia.org/wikipedia/commons/5/53/Zosimosapparat.jpg" title="Zosimo Apparatus" class="alignleft" width="264" height="227" /></a>So the other day while riding through the mad twisting corridors of the blogosphere, I got pointed to the <a href="http://talesofthegrotesqueanddungeonesque.blogspot.com/2012/08/this-is-not-seclusium-of-orphone-random.html?zx=69f8094e978bf6f5" target="_blank">Random Wizard Tower Generator</a>.   And well, I fixated on one simple fact that just was a burr in my saddle.  A room option of course is an Alchemy Lab, but we don&#8217;t know what is going on in the Lab!  </p>
<p>Fear that fact!  And We will have a set of tables coming out that will help us solve this problem.  According to <a href="http://www.spiritalchemy.com/771/alchemical-transformation-principles-goals-and-methods-mind-map/" target="_blank">www.spiritalchemy.com </a>there are 12 (well, 14) goals of alchemy:<br />
<P></p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d12</th>
<p></font><TH style="color:#ffffff;">Experiment Goal</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Elixir of Immortality</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Philosopher&#8217;s Stone</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Preservation/Transmission of Ancient Hermetic</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Production of Healing Substances</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Healing influence through relationships</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Perfection of Nature</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Production of Precious Metals</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Transformation of Mineral Substances</td>
</tr>
<tr>
<td height="13" align="center">9</td>
<td align="left">Transformation of Plant Substances</td>
</tr>
<tr>
<td height="13" align="center">10</td>
<td align="left">Knowledge of Physical World</td>
</tr>
<tr>
<td height="13" align="center">11</td>
<td align="left">Knowledge of Inner Worlds</td>
</tr>
<tr>
<td height="13" align="center">12</td>
<td align="left">Perfection of Human Being</td>
</tr>
</tbody>
</table>
<p></P><br />
Then by using one of the following 8 Outer Transformations:</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d8</th>
<p></font><TH style="color:#ffffff;">Transformation Method</TH><TH style="color:#ffffff;">Explanation</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Skillful Application of Heat</td>
<td align="left">Adding Heat</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Calcination </td>
<td align="left">process involves heating a substance in a crucible or over an open flame until it is reduced to ashes.</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Dissolution</td>
<td align="left">is the dissolving the ashes from Calcination in water.</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Coagulation</td>
<td align="left">is the precipitation or sublimation of the purified Ferment from Distillation.</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Separation</td>
<td align="left"> is the isolation of the components of Dissolution by filtration and then discarding any ungenuine or unworthy material.</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Mortification</td>
<td align="left">a two-stepped process that begins with the Putrefaction of the hermaphroditic &#8220;child&#8221; from the Conjunction resulting in its death and resurrection to a new level of being.</td>
</tr>
<tr>
<td height="13" align="center">7</td>
<td align="left">Sublimation</td>
<td align="left">is the process of transformation directly from the solid phase to the gaseous phase without passing through an intermediate liquid phase.</td>
</tr>
<tr>
<td height="13" align="center">8</td>
<td align="left">Conjuction</td>
<td align="left">is the recombination of the saved elements from Separation into a new substance.</td>
</tr>
</tbody>
</table>
<p>We start to see what&#8217;s really happening in our lab.  But don&#8217;t worry, our Experiment isn&#8217;t over year, we still need to choose which of the Inner Transformations we will be using:</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d6</th>
<p></font><TH style="color:#ffffff;">Transformation Method</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Prayer</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Patience</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Observation</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Rhythm and Timing</td>
</tr>
<tr>
<td height="13" align="center">5</td>
<td align="left">Meditation and Visualization</td>
</tr>
<tr>
<td height="13" align="center">6</td>
<td align="left">Spell Casting</td>
</tr>
</tbody>
</table>
<p>Then we need to figure out the which of the four methods we will be using to get this Experiment done!</p>
<table class="dbTable">
<tbody>
<tr height="13" align="left" bgcolor="#996633"><font color = "white">
<th style="color:#ffffff;">1d4</th>
<p></font><TH style="color:#ffffff;">Transformation Method</TH></tr>
<tr>
<td height="13" align="center">1</td>
<td align="left">Outer Technique to affect Inner Transformation</td>
</tr>
<tr>
<td height="13" align="center">2</td>
<td align="left">Inner Technique to affect Outer Transformation</td>
</tr>
<tr>
<td height="13" align="center">3</td>
<td align="left">Inner Work proven and fulfilled through Outer Manifestation</td>
</tr>
<tr>
<td height="13" align="center">4</td>
<td align="left">Outer Work proven and fulfilled through Inner Manifestation</td>
</tr>
</tbody>
</table>
<p>Of course there&#8217;s a lot more to Alchemical Experiments and we&#8217;ll return to those in a later episode.</p>
<p>P.S. &#8211;  As a side note, I&#8217;m excited to announce that all of these tables are dynamic from our backend SQL Server which means they could change at any time!  Hahaha!  But what it really means is that it becomes immensely easier for me to write some entries about an idea, and then turn that idea later into a generator!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>TST: Row, Row, Row our Ship</title>
		<link>http://www.therandomdm.com/tst-row-row-row-our-ship/</link>
		<comments>http://www.therandomdm.com/tst-row-row-row-our-ship/#comments</comments>
		<pubDate>Tue, 31 Jul 2012 14:00:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Shipinfo.tab]]></category>
		<category><![CDATA[Tablesmith Tuesdays]]></category>
		<category><![CDATA[oars]]></category>
		<category><![CDATA[ShipInfo.Tab]]></category>
		<category><![CDATA[Ships]]></category>

		<guid isPermaLink="false">http://www.therandomdm.com/?p=887</guid>
		<description><![CDATA[Well, unless we wanted to add in a steam element to the table, there really are only two ways for a ship to move, oars or sails. These are pretty simple entries in the ShipInfo.tab. Oars. The first thing that we need to do is figure out how many oars are needed to move the ship. Fortunately we talked about this WAAAY back at the beginning with these entries: 1,&#124;ship_type =Barge&#124; _ &#124;movement=oars&#124; &#124;move_type=1&#124; _ [...]]]></description>
			<content:encoded><![CDATA[<p><div class="wp-caption alignright" style="width: 133px"><img alt="" src="http://us.cdn2.123rf.com/168nwm/jiripravda/jiripravda1204/jiripravda120400014/13152636-sport-oars.jpg" title="Crossed Oars" width="123" height="168" /><p class="wp-caption-text">Oars!</p></div>Well, unless we wanted to add in a steam element to the table, there really are only two ways for a ship to move, oars or sails.  These are pretty simple entries in the ShipInfo.tab.  </p>
<p>Oars.</p>
<p>The first thing that we need to do is figure out how many oars are needed to move the ship.  Fortunately we talked about this WAAAY back at the beginning with these entries:</p>
<p><code><br />
1,|ship_type =Barge|<br />
_	|movement=oars|				|move_type=1|<br />
_	|cargo_room=5|				|crew_size=120|<br />
_	<font color =”red”>|num_oars=40|</font>				|num_sails=0|<br />
_	|default_size= 3|<br />
</code><br />
<span id="more-887"></span></p>
<p>So each type of ship is going to tell us how many a standard sized ship is going to require, and then we use a size transformation to increase or decrease the amount of oars to keep it relative to its size.  I don&#8217;t think I&#8217;ve shared this snippet of the code here.  What is happening down below is the every stat from the ship_type entry above is being modified by the new size modifier.  We get more or less cargo, a bigger or smaller crew size, and an increase or decrease in the movement items.</p>
<p><code><br />
;Modify Size<br />
1,  Ship Size: %ship_size%<br />
_	|size_modifier={Calc~%ship_size% / %default_size%}|<br />
_   |size_modifier={Round~0,%size_modifier%}|<br />
_	<b>SIZE_MOD: %size_modifier%</B><br />
_	|cargo_room*%size_modifier%| 	{If~%cargo_room% < 1 ? |cargo_room = 1| / }<br />
_	|crew_size*%size_modifier%|	<u>%crew_size%</u>	{If~%crew_size% < 2 ? |crew_size = 2| / }<br />
_   |cargo_room = {Round~0,%cargo_room%}|	|crew_size = {Round~0,%crew_size%}|<br />
_ 	{If~%num_oars% = 0 ?<br />
_		|num_oars = 0| /<br />
_		{If~{Calc~%num_oars%*%size_modifier%} < 2 ? |num_oars = 2| / |num_oars*%size_modifier%|}}<br />
_	{If~%num_sails% = 1 ?<br />
_			{If~%size_modifier% < 1 ?<br />
_				|num_sails = 1| / } / |num_sails*%size_modifier%| }<br />
_	{If~%num_sails% > 3 ? |num_sails=3|/}<br />
<font color =”red”>_   |num_oars = {Round~0,%num_oars%}|		|num_sails = {Round~0,%num_sails%}| </font><br />
_  |ship_size = {Round~0,{Calc~%ship_size% * %size_modifier%}}|<br />
_  {If~%ship_size% > 6 ? |ship_size = 6| / }<br />
_  {If~%ship_size% < 1 ? |ship_size = 1| / }<br />
_  [Ship Size=%ship_size%]<br />
</code></p>
<p>All of that brings us to this simple entry in Describe Oars</p>
<p><code><br />
;Generate Oars<br />
1,|temp_oars = {Round~0,{Calc~%num_oars% / 2}}|<br />
_ %temp_oars% oars reach out towards the water on both the starboard and port side<br />
_ of the %ship_type%. [Oar Descriptions]<br />
</code></p>
<p>It might be noteworthy to mention the reason we added the {Round~0, … } in there was because when the amount of oars is being transformed by our new ship size, we might get an odd number of oars.  So, this little round statement hides that fact, because now we will always have an even number.</p>
<p>The Generate Oars leads us to another group where we actually describe our Oars.  This is a super boring group, but my “Google-Fu” can be weak at times, and trying to find anything actually about classical galley ship oars....  So we are left with this:</p>
<p><code><br />
;Oar Descriptions<br />
5,<br />
1,The oars appear to be [~Miscellaneous.General Quality] [~Miscellaneous.Wood]<br />
1,The oars are sheathed in [~Miscellaneous.Metal]<br />
</code></p>
<p>One thing to realize here, is that this description doesn't necessarily give us the correct description of oar placement on Galley's.  I mean, what about a “Bireme, Trireme, or Quadreme?”  Most ships were limited to 3 rows as that provided the most leverage and speed to the ship.  But to go through and be accurate on our ship types we'd have to put oar_rows as a stat in our ship variables.  But instead of that, we will do a quick little hack:</p>
<p>OLD:<br />
<code><br />
;Generate Oars<br />
1,|temp_oars = {Round~0,{Calc~%num_oars% / 2}}|<br />
_ %temp_oars% oars reach out towards the water on both the starboard and port side<br />
_ of the %ship_type%. [Oar Descriptions]<br />
</code></p>
<p>NEW:<br />
<code><br />
;Generate Oars<br />
1,{If~%num_oars% < 20 ?<br />
_   |temp_oars = {Round~0,{Calc~%num_oars% / 2}}|<br />
_   %temp_oars% oars reach out towards the water on both the starboard and port side<br />
_   of the %ship_type%.<br />
_ /<br />
_   |oar_levels = {Dice~1d3}|<br />
_   There are %oar_levels% levels of rows with {Round~0,{Calc~%num_oars% / {Calc~2 * %oar_levels%}}} oars<br />
_   reaching down into the water on both the starboard and port side of the %ship_type%.<br />
_ }<br />
_ [Oar Descriptions]<br />
</code></p>
<p>You might notice that we added another variable in there to make it work.  And now we've added some depth and historical accuracy to our ship.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>20 Plots Hooks: Navigators</title>
		<link>http://www.therandomdm.com/20-plots-hooks-navigators/</link>
		<comments>http://www.therandomdm.com/20-plots-hooks-navigators/#comments</comments>
		<pubDate>Wed, 25 Jul 2012 14:21:45 +0000</pubDate>
		<dc:creator>RandomDM</dc:creator>
				<category><![CDATA[Encounters]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[A-Z April Challenge]]></category>
		<category><![CDATA[Plot Hooks]]></category>
		<category><![CDATA[Ships]]></category>

		<guid isPermaLink="false">http://www.therandomdm.com/?p=855</guid>
		<description><![CDATA[During the A-Z challenge, which I seemed to fail at, when I hit &#8216;N&#8217; really was a nice challenge for me to create a d20 Plot hook table for a different Lettered Profession.  While Normally I prefer Utility Tables (Building things) instead of Fluff Tables, it was a fun exercise.  So here&#8217;s the last one of the Fluff Tables that I had. 1d20 Navigator Plot Hooks 1 Something funky is either up with the astrolabe [...]]]></description>
			<content:encoded><![CDATA[<p>During the A-Z challenge, which I seemed to fail at, when I hit &#8216;N&#8217; really was a nice challenge for me to create a d20 Plot hook table for a different Lettered Profession.  While Normally I prefer Utility Tables (Building things) instead of Fluff Tables, it was a fun exercise.  So here&#8217;s the last one of the Fluff Tables that I had.</p>
<table border="0" frame="VOID" rules="NONE" cellspacing="0">
<colgroup>
<col width="40" />
<col width="587" /></colgroup>
<tbody>
<tr>
<td align="CENTER" bgcolor="#996633" width="40" height="13"><span style="color: #ffffff; font-family: Times New Roman;">1d20</span></td>
<td align="CENTER" bgcolor="#996633" width="587"><span style="color: #ffffff; font-family: Times New Roman;">Navigator Plot Hooks</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">1</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Something funky is either up with the astrolabe or with the sky</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">2</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Barnacles on the Boat! The ship is scheduled to go through an area where this is a problem! Fix it!</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">3</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Has heard rumors of a lost Magical Compass that can do incredible things</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">4</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Rats have infested the ships, and the port commissioner won&#8217;t allow them to land</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">5</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Exploration! The Navigator has been commissioned to map unmapped areas!</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">6</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Fishing Captains are looking for navigators to take tourists out</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">7</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">A Giant Octopus has been assaulting ships as they come close to the harbor</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">8</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">A hoard of Mermaidmen have been claiming a tax of any ship coming near the shore</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">9</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Some Sea Mage has developed an Instant Storm Spell and can bottle it! This is bad news!</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">10</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">The Navigator can&#8217;t get a job any more because of rumors of all the crashed ships he&#8217;s been on/</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">11</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">A Family of Navigators have developed a feud over new methods, they need peace.</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">12</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Lightning has been spotted shooting from the WATER not from the SKY!</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">13</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Massive Waves are radiating out from a central location, creating shipping hazards</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">14</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">New Current Charts have been developed a navigator who gets them will get a huge reputation boost</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">15</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Opportunity! New land has been discovered. Navigators are in high demand!</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">16</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Pirates are raiding ships and dragging Navigators off the ships alive, why?</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">17</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Raiders have broken into the Navigators Guild and is trying to distribute the guilds secrets</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">18</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Sirens have ended the journey of any ship with a half-elf aboard</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">19</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">The Kingdom is recruiting for the Treasure Fleet, it&#8217;s very prestigious</span></td>
</tr>
<tr>
<td align="CENTER" height="13"><span style="font-family: Times New Roman;">20</span></td>
<td align="LEFT"><span style="font-family: Times New Roman;">Vengeance must be handed out to the ship captain that left me stranded on an island</span></td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>New Generator: Ale&#8217;s!</title>
		<link>http://www.therandomdm.com/new-generator-ales/</link>
		<comments>http://www.therandomdm.com/new-generator-ales/#comments</comments>
		<pubDate>Mon, 23 Jul 2012 05:27:05 +0000</pubDate>
		<dc:creator>RandomDM</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Generators]]></category>
		<category><![CDATA[Inns]]></category>
		<category><![CDATA[Ale]]></category>
		<category><![CDATA[Drinks]]></category>

		<guid isPermaLink="false">http://www.therandomdm.com/?p=825</guid>
		<description><![CDATA[Hey Folks, been a long time but here&#8217;s a present: Ale Generator. This nifty generator will name, and describe an ale for you semi-based on BCJP Guidelines. You may notice some weird outliers, and the verbage is pretty sad, but hey, it&#8217;s decent enough for the first one, right? Hopefully this means you&#8217;ll start seeing a couple more posts around here.]]></description>
			<content:encoded><![CDATA[<p>Hey Folks, been a long time but here&#8217;s a present:<br />
<a href="http://www.therandomdm.com/generators/ale-generator/">Ale Generator</a>.</p>
<p>This nifty generator will name, and describe an ale for you semi-based on BCJP Guidelines.<br />
You may notice some weird outliers, and the verbage is pretty sad, but hey, it&#8217;s decent enough for the first one, right?  Hopefully this means you&#8217;ll start seeing a couple more posts around here.</p>
]]></content:encoded>
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		</item>
	</channel>
</rss>
