TheRandomDM’s current campaign is based in his long developed city of Talos, and the players are rogue characters who are aiming to bring the disparate parts of the Talosian crime world under the leadership of a singular Guild structure. But every time they try to stop, destroy, infiltrate, absorb, or even interact with one Criminal Enterprise, they come upon another. And detailing many different crime syndicates can be very difficult. So what do we turn too? Random Tables! This is my quick and dirty little table that lets me have a group ready to go in-case the players go another way.
| 2d8-1 | Criminal Enterprise | Power | $$ | |
| 1 | Burglary | 1 | 4 | |
| 2 | Drug Manufacturing | 2 | 5 | |
| 3 | Drug Trafficking | 5 | 3 | |
| 4 | Extortion | 5 | 4 | |
| 5 | Prostitution | 1 | 1 | |
| 6 | Robbery | 1 | 1 | |
| 7 | Kidnapping | 3 | 2 | |
| 8 | Blackmail | 3 | 4 | |
| 9 | Fencing | 1 | 3 | |
| 10 | Smuggling | 3 | 3 | |
| 11 | Rackettering | 4 | 2 | |
| 12 | Illegal Gambling | 2 | 4 | |
| 13 | Roll twice on Enterprise | +3 | +4 | |
| 14 | First Roll: Previous Enterprise | |||
| Second Roll Current Enterprise | ||||
| 15 | First Roll: Current Enterprise | |||
| Second Roll Newest Enterprise | ||||
| 1d12 | Ward of Operation | Power | $$ | |
| 1 | Dock Ward | 2 | 2 | |
| 2 | Industrial Ward | 2 | 2 | |
| 3 | North Ward | 3 | 4 | |
| 4 | East Ward | 3 | 3 | |
| 5 | West Ward | 3 | 4 | |
| 6 | South Ward | 2 | 4 | |
| 7 | Central Ward | 5 | 6 | |
| 8 | Linar Ward | 1 | 1 | |
| 9 | Plasii Ward | 1 | 1 | |
| 10 | Capos Ward | 1 | 1 | |
| 11 | Atkens Ward | 1 | 1 | |
| 12 | Roll Twice on Ward List | +2 | +3 | |
| 1d6 | Leadership Organization | Power | $$ | |
| 1 | Single Leader, acknowledged | 3 | 0 | |
| 2 | Single Leader, covert | 1 | 0 | |
| 3 | Dual Leaders, both actively involved | 2 | 0 | |
| 0 | Dual Leaders, one is covert | 2 | 0 | |
| 5 | Dual Leaders, both acknowledged | 4 | 0 | |
| 6 | Council Leadership | 1 | 0 | |
| 1d8 | Leaders Class* | 1d8 | Operation Methodology | |
| 1 | Barbarian | 1 | Violent | |
| 2 | Bard | 2 | Clandestine | |
| 3 | Fighter | 3 | Lurid | |
| 4 | Monk | 4 | Calculating | |
| 5 | Ranger | 5 | Ruthless | |
| 6 | Rogue | 6 | Grim | |
| 7 | Sorceror | 7 | Insidious | |
| 8 | Wizard | 8 | Caper’ish | |
| 4d3-3 | Size of Operation | Dice | Power | $$ |
| 1 | Fine | 1d4 | 0 | 0 |
| 2 | Diminutive | 1d6 | 1 | 0 |
| 3 | Tiny | 1d8 | 2 | 1 |
| 4 | Small | 1d10 | 3 | 2 |
| 5 | Medium | 2d8+10 | 4 | 3 |
| 6 | Large | 4d10+20 | 5 | 4 |
| 7 | Huge | 6d12+40 | 6 | 5 |
| 8 | Gargantuan | 8d10+60 | 7 | 6 |
| 9 | Colossal | 10d12 +100 | 8 | 7 |
| 1d4 | Base of Operations** | Power | $$ | |
| 1 | none | 0 | 0 | |
| 2 | common room | 0 | 0 | |
| 3 | shared space with a ‘front’ operation | 2 | 2 | |
| 4 | guild house | 4 | 4 | |
| * The Class of the Leader Determines the Methodology of | ||||
| operations. A Barbarian Leader is going to be very forward | ||||
| while a Wizard Leader is going to use magic to their | ||||
| crimes. | ||||
| ** Any Operation over the size of Medium has a guild house | ||||
| and does not need to roll on this table | ||||