We are getting to the end of our exploration of the ShipInfo.tab, there is still some stuff going on here, actually there’s still a lot going on here. For instance, what about the call to Ship Captain? Or the way that we generate our text out there, which brings me too the next paragraph.
While writing about this table I have found that I am sorely disappointed in the actual text output of the ship itself. It’s bland and boring. It is one of my weakness in writing TableSmith Tables. I can make them complex and come up with lots of ideas, but most of my tables fall apart because they don’t come out very interesting story wise.
Others are so much better at this whole story based text generation than I am. What are the thought processes and building blocks that you folks ues to generate your text blocks? And how can we incorporate those methodologies in the ShipInfo.tab?
Continue reading TST: How to Code a Ship