Vampires with Weaknesses are boring. They’ve got to have some exciting powers to make them a challenge and to make them a decent villain in your game or campaign. So today we explore that. It should be noted that most vampire folklore and mythology still allows a vampire to have the same powers and skills that it had in life.
In any good vampire story the vampire is a challenge to battle, they seem human-like but are superhuman because of their history and background. What superpower are we going to roll for our vampire?
|2||Enhanced Sense of Smell|
|8||Enhanced Jumping Ability|
The mind of a vampire is generally pretty powerful and much more active than a human. They have had many years of unlife to develop the powers of their brain. Who knows what awesome powers they can harness?
|3||Compulsion of Living|
|4||Compulsion of Undead|
Shape Shifting Ability
Since Dracula himself vampires have had the ability to change their shape. The shape that a vampire can assume adds a certain amount of flair and characteristics to their personality.
Beyond our three major categories, there are a some other powers that can make a clan or individual vampire unique in your setting. This can set them apart from everyone else.
|1d12||Other Available Powers|
|1||Control of Nocturnal Animals|
|4||Psychic Connection to Maker/Progeny|
|9||Can Shadow Jump|
|11||Memory Capture while drinking blood|
|12||Ability to become invisibility|