Vampires with Weaknesses are boring. They’ve got to have some exciting powers to make them a challenge and to make them a decent villain in your game or campaign. So today we explore that. It should be noted that most vampire folklore and mythology still allows a vampire to have the same powers and skills that it had in life.
Special Powers
In any good vampire story the vampire is a challenge to battle, they seem human-like but are superhuman because of their history and background. What superpower are we going to roll for our vampire?
| 1d8 | Powers |
|---|---|
| 1 | Enhanced Strength |
| 2 | Enhanced Sense of Smell |
| 3 | Enhanced Speed |
| 4 | Enchanced Eyesight |
| 5 | Flight |
| 6 | Regenitive Abilities |
| 7 | Heat/Night Vision |
| 8 | Enhanced Jumping Ability |
Psychic Powers
The mind of a vampire is generally pretty powerful and much more active than a human. They have had many years of unlife to develop the powers of their brain. Who knows what awesome powers they can harness?
| 1d10 | Psychic Powers |
|---|---|
| 1 | Memory Erasure |
| 2 | Charming |
| 3 | Compulsion of Living |
| 4 | Compulsion of Undead |
| 5 | Hypnosis |
| 6 | Animate Objects |
| 7 | Telepathy |
| 8 | Clairvoyance |
| 9 | Psychokinesis |
| 10 | Precognition |
Shape Shifting Ability
Since Dracula himself vampires have had the ability to change their shape. The shape that a vampire can assume adds a certain amount of flair and characteristics to their personality.
| 1d4 | Shapeshifting Forms |
|---|---|
| 1 | Fog/Mist |
| 2 | Wolf |
| 3 | Bat |
| 4 | Bat Swarm |
Extraordinary Powers
Beyond our three major categories, there are a some other powers that can make a clan or individual vampire unique in your setting. This can set them apart from everyone else.
| 1d12 | Other Available Powers |
|---|---|
| 1 | Control of Nocturnal Animals |
| 2 | Wall Climbing |
| 3 | Enchanced Memory |
| 4 | Psychic Connection to Maker/Progeny |
| 5 | Control Fire |
| 6 | Control Water |
| 7 | Control Wind |
| 8 | Dream Manipulation |
| 9 | Can Shadow Jump |
| 10 | Possession |
| 11 | Memory Capture while drinking blood |
| 12 | Ability to become invisibility |