Vampires with Weaknesses are boring. They’ve got to have some exciting powers to make them a challenge and to make them a decent villain in your game or campaign. So today we explore that. It should be noted that most vampire folklore and mythology still allows a vampire to have the same powers and skills that it had in life.

Special Powers
In any good vampire story the vampire is a challenge to battle, they seem human-like but are superhuman because of their history and background. What superpower are we going to roll for our vampire?

1d8 Powers
1 Enhanced Strength
2 Enhanced Sense of Smell
3 Enhanced Speed
4 Enchanced Eyesight
5 Flight
6 Regenitive Abilities
7 Heat/Night Vision
8 Enhanced Jumping Ability

Psychic Powers
The mind of a vampire is generally pretty powerful and much more active than a human. They have had many years of unlife to develop the powers of their brain. Who knows what awesome powers they can harness?

1d10 Psychic Powers
1 Memory Erasure
2 Charming
3 Compulsion of Living
4 Compulsion of Undead
5 Hypnosis
6 Animate Objects
7 Telepathy
8 Clairvoyance
9 Psychokinesis
10 Precognition

Shape Shifting Ability
Since Dracula himself vampires have had the ability to change their shape. The shape that a vampire can assume adds a certain amount of flair and characteristics to their personality.

1d4 Shapeshifting Forms
1 Fog/Mist
2 Wolf
3 Bat
4 Bat Swarm

Extraordinary Powers
Beyond our three major categories, there are a some other powers that can make a clan or individual vampire unique in your setting. This can set them apart from everyone else.

1d12 Other Available Powers
1 Control of Nocturnal Animals
2 Wall Climbing
3 Enchanced Memory
4 Psychic Connection to Maker/Progeny
5 Control Fire
6 Control Water
7 Control Wind
8 Dream Manipulation
9 Can Shadow Jump
10 Possession
11 Memory Capture while drinking blood
12 Ability to become invisibility
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Categories: NPC,Undead

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