We’ve gone over all the basics of vampires.

And now we want to wrap them up with a little a bow before we mix it up again and throw it into that magical thing called a generator which is going whip out unique vampires for your game. So today we are going to take a quick look at the source of vampirism, the society that has grown up around these immortals, and some ways for locals to keep them away.

Source
When developing a new vampire villain it is important to know how it became a vampire.  This will help us determine the culture, and the spread of the disease.

1d6 Spread or Source of Vampirism
1 Through Bite
2 Via Transfusion
3 Virus
4 Consumption of Vampire Blood
5 Necromancy
6 Reproduction

Society
Once we know how the vampire has become infected we want to know how they live in the world.  Or their organizational status.  Are vampire lonely creatures that maurade through the countryside or are the social creatures with complex hierarchies.

1d6 Societal Organization
1 One Male and Harem
2 Vampire Grand Council
3 Hunting Packs
4 Houses
5 Territorial Fiefdoms
6 Hives led by Queen

Apotropaic Items
We’ve already discovered how to defeat the vampires, and we know all about their society and how they have come to be. But what do the common people believe is going to keep them away from their own necks? Well here’s a quick little table to help give us some answers.

1d8 Vampire Wards
1 Wild Rose
2 Hawthorn Plant
3 Sprinkling Mustard Seed on the Rood
4 Holy Symbol
5 Blessed Water
6 Consecrated Ground
7 Running Water
8 Mirrors
Related Posts Plugin for WordPress, Blogger...

Leave a Reply