- We’ve talked about what they look like.
- Then we talked about the Weaknesses that a vampire might have.
- After that we discussed the powers that one might wield.
And now we want to wrap them up with a little a bow before we mix it up again and throw it into that magical thing called a generator which is going whip out unique vampires for your game. So today we are going to take a quick look at the source of vampirism, the society that has grown up around these immortals, and some ways for locals to keep them away.
When developing a new vampire villain it is important to know how it became a vampire. This will help us determine the culture, and the spread of the disease.
|1d6||Spread or Source of Vampirism|
|4||Consumption of Vampire Blood|
Once we know how the vampire has become infected we want to know how they live in the world. Or their organizational status. Are vampire lonely creatures that maurade through the countryside or are the social creatures with complex hierarchies.
|1||One Male and Harem|
|2||Vampire Grand Council|
|6||Hives led by Queen|
We’ve already discovered how to defeat the vampires, and we know all about their society and how they have come to be. But what do the common people believe is going to keep them away from their own necks? Well here’s a quick little table to help give us some answers.
|3||Sprinkling Mustard Seed on the Rood|